I'M
William Leonard.
Unity3D Developer & Consultant.
01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
UNITY
95%
GAME DEVELOPMENT
90%
UI DEVELOPMENT
90%
#C
85%
MOBILE DEVELOPMENT
80%
XR EXPERIENCE
50%
02 PORTFOLIO
MY LATEST WORK. SEE MORE >
03 Experience
2021 - Present
Unity Technologies
Senior Developer Support Engineer
A chance to work for the engine that sparked my career, my time at Unity has been awe inspiring.
As a Support Engineer, my role is to help debug customer issues with their projects by researching methodologies, inspecting and explaining stack traces and general problem solving with some of the industries brightest.
2016-2021
Lockwood Publishing
Unity UI Developer
At Lockwood I was tasked with overhauling their entire UI system, as well as creating a bespoke, data-driven UI framework at a time when such solutions were in their infancy.
I learned a tremendous amount about UI / UX design and how to create easy to use tools and systems to be shared by a larger team.
2013-2016
Fat Fish Digital
Unity Developer
At Fat Fish Games, I joined an extremely small team, so the impact of my work would be felt more heavily than ever.
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Similar to Neon Play, I was required to work on projects in their entirety. Though as a new experience, I was required to help hire and mentor junior members of staff.
2011-2013
Neon Play
Unity Developer
Neon Play represented my first opportunity in the games industry.
Joining a small, indie studio meant I was required to be self-sufficient and work on titles in their entirety, from initial concept all the way through to native platform submission.